![]() Each character gives players a good reason to replay levels in order to hunt down hidden coins or find even faster routes to the finish line. The best of the bunch are Knuckles and Rouge, who can both climb up walls and glide in the air. Sonic and Amy can light dash on rows of rings, while Tails and Cream can use their tails to fly upwards for a short time. They have three unique abilities between them, which can be used to reach alternate paths on each level. There are six playable characters in total: Sonic, Amy, Knuckles, Rouge, Tails, and Cream. SegaĪs is the case with most modern Sonic games, there’s one extra gameplay gimmick, but it’s much more graceful than something like Sonic Superstars’ ability system. Levels go by in just a few thrilling minutes as a result, making them the perfect length for quick on-the-go sessions. When I’m really locked in, I can keep chaining together energy sources without ever taking my foot off the gas. Boost power can be regained by grabbing rows of energy (laid out in lines just like rings) and smashing enemies. Each character has a boost meter which gives them a temporary burst of speed when pressed. It’s clear that Sega Hardlight doesn’t want players to slow down and it knows how to support that idea. It’s the most consistent and reliable that movement has felt in a Sonic game in quite some time. That’s also useful for bashing into enemies, bounce pads, and more. ![]() When I jump towards a rail, I can press the homing attack button to automatically lock on to it and zip over. Sonic and company can dash quickly between obstacles thanks to some simple and snappy controls that make sure players always land where they intend. While none of that is unusual for the series, the key to Dream Team’s success is in its movement. More creative ones play with gravity my favorite stage includes a section where I’m suddenly running up a cylindrical wall while jumping to avoid obstacles. Some levels have me hopping between grind rails and homing into a line of enemies to reach an aerial path. They’re linear stages, but with several branching routes at each turn that hide collectible coins and stars. Each of its 12 main stages (on top of four easy, but fun boss stages) are sleek and easy to navigate but call back to the level design of 3D classics like Sonic Heroes. The real meat of the adventure comes in Sega Hardlight’s approach to fast-paced platforming, an area where the studio’s endless runner roots go to good use. It includes full voice acting, some great tunes, and a pleasant cartoon art style – all of which make it stand out next to the recently released Sonic Superstars. It’s a simple enough story mostly told through motion comic cutscenes, but the small-scale presentation delivers more than some of its console counterparts. Sonic and Amy Rose team up with a new character named Ariem (pronounced REM … get it?) to foil his plan and save Sonic’s kidnapped pals in the process. In Sonic Dream Team, the villainous Doctor Eggman harnesses the power of dreams to construct his own evil empire. If nothing else, it’s a successful audition for a developer who seems best equipped to take the series’ reins moving forward. It’s not another radical reinvention nor a tired nostalgia act, but a sharply designed Sonic adventure that puts snappy 3D platforming at the forefront. Though it ends just as it’s getting into its top gear, Sonic Dream Team is a wise direction for the ever-changing series. That’s exactly the kind of thinking the start-and-stop Sonic series needs right now. It’s determined to make sure players never stop boosting, zipping between rails, and smashing through enemies to keep the ball rolling. Uninterrupted motion is a necessity in that title and I can feel Sega Hardlight’s survival instinct at play in its latest game. The studio is best known for Sonic Dash, a mobile endless runner that’s still moving 10 years after its launch. That makes perfect sense when looking at its developer, Sega Hardlight. Sonic Dream Team, a new Apple Arcade exclusive 3D platformer, understands the importance of momentum. Sonic the Hedgehog turns Fall Guys into Bean Hill Zone for new event
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