Items he actually need to be ultra effective are comparably cheap. ![]() You're all set for the ultra late game phase already. When its this combo - you just need aghs, maybe shadowblade, and there you go. if it requires any sort of item to perform good or better, then it's not even op.Carry skills are not enough by themselves, you need to get other stuff, covering other negative sides you have. it does suck without gold, and if you let the lifebreaker farm aghs, it means that you didn't do well enough to stop him from farming aghs. this means that the amount of time he's not that op gives enough time for any person to prevent him from farming aghs. you're assuming that the player already has aghs and drops a nuke every 4 seconds + any leftover cooldown from magic amp. Originally posted by Kitty Bot:lifebreak has a 12 second cooldown. if it requires any sort of item to perform good or better, then it's not even op. You have over 80 seconds of respawn time. Just get some invisibility, and you're ready to appear in the most tideturning moment. It instakills any carry who was foolish enough not to buy bkb\antimagic stuff(and you can't, considering your enemies don't have your problems.) resulting in lost teamfights, one after one. When amplified enough, it can instakill any hero, even with indefinately high health. There are also issues with kinetic fields (heroes can walk out if they do it in specific ways and if there are two overlapping kinetic fields, only one works) and static storm ( heroes can use items and bkb in scepter ult if they are euled/astraled/etc.).Originally posted by Kitty Bot:"because they are", i don't see what is overpowered about those abilities, so give me an example, because apparently "everything is op" Lifebreak is a hp percentage based skill. Only magic immunity should be able to escape glimpse (as per skill description), but right now there are like 10 different random spells that can somehow dodge glimpse (some of them don't even dispel). Even strong dispelled is not supposed to dispel glimpse, let alone Manta Style which is just a basic dispel + disjoint projectile. This undispelled by death itself may be unintended, but the point that it's supposed to be undispelable (by basic/strong dispel) still stands. If you die right after glimpse is casted, and buyback before it's completed, you'll still be glimpsed back. ![]() Manta Style is supposed to only apply basic dispel, and glimpse is not dispellable, not even by death, which is the strongest dispel in the game (even doom is dispelled on death). ![]() I want this to be intended not because Disruptor is too weak, but because I think the fact that glimpse is "dispelled" by manta style is itself unintended, and that unintended behavior makes Disruptor weaker than it's supposed to be. RERUN: 9 Pandas vs Team Falcons - Game 1 - ESL One Kuala Lumpur 2023 - Group B 996 ESL_DOTA2 Livestreams 7.35 OUT! Best player explains new patch + 90% winrate on it 2565 masondota2ġ2k Pos5, ESL waiting room 1374 dubudotaīrewmaster and I broke up :( I will NOT be taking any questions 1350 monkeys_foreverįROSTIVUS WAITING ROOM (Going round a roundabout until patch is out) 1016 TeaGuvnor
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